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Showing posts from December, 2017
In the past two weeks we reviewed all the in class distractions and decided to focus on the main attention monster - the smartphone. Our research has shown that students want to be able to put their phone aside so that they can focus on the lecture. It has been decided that the problem we are trying to solve the students smartphones that are trying to steal their attention constantly.
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Our computer science part of the team Eyal and Roni have made our first prototype for A/B testing. The student puts it in front of him on the table and once the student loses his attention (spotted by a tester of our team) the arm starts to move back and forth, as if asking him to stay focused. The only way to make the arm stop moving is to press the button- some sort of "contract" between the object and the user. Let's begin with A/B testing
In the last 2 weeks we continued our user testing; we asked students in class to draw a line every time they felt they have lost attention to the lecture. At the same time, a person from our team has  observed the student as well. The students answered questions at the end of each test. We have learned that just by the fact that students were asked to mark each time they lose attention, they were more attentive during the lecture.
14/12 At this point we are focusing on our feedback the object will output. It can be a negative-punishing feedback or a positive feedback. Studies show that negative feedback does not work most times, therefore we have decided that our object will be some sort of trainer for attentiveness. Now we proceed to building our first prototype!